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Doom 2019 death from above
Doom 2019 death from above




The author spends much of his time building to the climax by throwing sequential afrit fakeouts at the player. This is a small slice of a Gothic locale. The final area is cleverly constructed to give you cover against the almighty afrit.įor a speedmap it looks pretty ornate on its face. You are constantly peeking into places that you are going to visit ahead of time. Jimmy's layout is very and interconnected. The sneakiest bits here are the rocket troopers since your brain files them as plain ol' zombimen at a distance. The hitscanner Hell can wear you down if you're not careful, though. This super fun blastathon fronts you the SSG and lets you clean house against, err, mostly zombies. Minus the stuff that makes it look like it's floating in space, of course. There's a bit of height variation, my favorite bit being the dueling staircases in the opening area.Ī concrete orbital platform style-level.

doom 2019 death from above doom 2019 death from above

It's easy to maintain constant cover and I'm happy to find that it isn't nearly as durable. The arachnophyte encounter is very forgiving since its granite outdoor area is one big circuit for you to lure it around. None of the monsters are dangerous so I survived some fairly reckless play to reach the boss. It actually gives you quite a bit of health margin, starting on a soul sphere. Hell-themed but with a dark and slightly tense techbase jaunt.






Doom 2019 death from above